talking about release timings or formats at this time."Square Enix has not picked up the FIFA Coins True Crime IP. Says Singleton, "It's too early to say what the name will be." However, he says that -- as far as removing the True Crime title -- "I can honestly say I think this is going to be pretty straightforward," and that the Square Enix branding team is already working on concepts. He is very bullish on the game itself. Saying that UFG's work on the title so far is "really strong," he describes it as a
great big bucket of fun." Says Singleton, "It's one of those games where you don't want to put the controller down; it's what we call 'sticky'." He also pointed to the "incredible new game engine, rich new story with deep and complex characters, and gameplay features which have simply never been seen at this level in an open world game" as points in its favor that made the team at Square Enix "jump all over it."He also has much confidence in the development team: "When we met the
at United Front Games," says Singleton, "it was a done deal in our eyes -- we instantly recognized the huge potential in the game and the team. UFG is an incredibly talented team, who have individually worked on some of the biggest games in Cheap FUT 18 Coins our industry, and this talent shines through from the moment you walk in the door."While development on the game did "scale back" in the immediate aftermath of the cancellation, Singleton tells Gamasutra that all assessment
the game by Square Enix is already complete and the developer has been actively recruiting the talent that worked on the game since talks with the Japanese publisher began. "During this time, the game has continued to be developed by a core team on Fifaah.co a slower burn, but now that we've signed, we're ready to turn up the heat and get the team up to
the content.First announced back in June, Ubisoft's "Uplay Passport" was supposed to FIFA 18 Coins require players of secondhand copies of Driver: San Francisco to purchase an online code for $9.99 to access features such as online multiplayer. Those who purchased the game new would get such a code for free inside the game's box.But a post on the Xbox support forums confirms that some codes were printed incorrectly on new copies of the game, leading players to get an error upon redemption
To solve this problem, Ubisoft has made the Uplay Passport offer free for all purchasers of Driver: San Francisco," the post reads. Players can now access all Passport features simply by accessing the "Uplay Passport" option from the game's online multiplayer menu.Driver: San Francisco was the first Ubisoft title to include the Uplay Passport, and the company has said it plans to included the FUT Coins 18 system in "many of [its] popular core games."The UPlay Passport was modeled after similar programs from publishers including EA, Sony and THQ.
Dragon Quest X, the next title in the long-running Japanese RPG series, will see a separate Wii U version, along with the already announced Wii edition.Developer Square Enix confirmed during a press conference today that the game will see a version for Nintendo's upcoming console that features updated visuals compared to its Wii counterpart, reports Andriasang.The company revealed that the game will be an online RPG, with players banding together co-operatively. The two
of the game will be cross-platform compatible, with both Wii and Wii U players existing in the same world.There will also be some connectivity with the Nintendo 3DS, as players will be able to transfer their main character over to their handheld and move it over to a game on another Wii or Wii U console.Dragon Quest X is a first for the series in terms of development, as Square Enix is developing the game internally for the first time, rather than outsourcing it to external studios
The game is due to be released sometime in 2012.In a Gamasutra feature interview earlier this year, Dragon Quest creator Yuji Horii explained that the series' design, which hasn't changed much since at least the SNES days, is one of the keys to fifaah its reign at the top of the Japanese charts.In this reprinted #altdevblogaday-opinion piece, Avalanche Studios' Asa Roos looks at what the game development community can do to address the issue of sexism, explaining that women need to have an
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$3 games on the console!The market exists, but sadly, that market is not XBLIG. I'll explain why in a minute.But...I don't make "99 cent" games. I make niche games, targeted to a specific audience who is willing to pay more. Also, doesn't the high price tag denote quality to separate me from lower-priced games? Consumers associate high price with high quality. I have data to FIFA 18 Coins prove it!Your beloved niche audience won't get a chance to try your game, because they won't download the demo. Simply by
on XBLIG, you are associated with other $1 games, like it or not.But look at the FIFA Coins Soulcaster series. There's a 25% demo-to-purchase conversion on them! If I went to $1, I would need a 75 percent conversion to make the same amount!You're getting a fraction of the downloads of the 80 MSP games, because people look at the price tag and move to the next one. Customer gut responses? "How arrogant." "Nothing is worth 240 MSP!" You wouldn't need 75 percent conversion if you were getting 5x as
downloads.If you were to look at interviews or tweets from me as recently as a week ago, you'll find me saying some of these things. Well, not anymore.The HypothesisI love studying pricing psychology. I even considered myself fairly well-educated on the topic when I set my prices--see my well-reasoned (now debunked) arguments above. This makes this confession and change of heart even more humiliating, but don't worry, I'm still egotistical enough to write an article containing a debate with
. So what was I missing? The fundamental problem is that I was looking at pricing tactics that work when the price is in U.S. Dollars (or whatever native currency). And Xbox Live does not deal in that. It uses use Microsoft Points. To explain the subtle effect on the u2fifa consumer mind, I'll draw an analogy. Let's turn back the clock to 1989, a time when you had to leave the house to play the best games, and some of you were still in diapers.I'm 10 years old and I show up at the arcade with a $10 bill. When I
I'd hope that all of these sizes correspond to intrinsic types (8 bytes being the size of FIFA 18 Coins a 64 bit CPU register), however since I'm compiling for win32 (which can only fit 4 bytes in a standard CPU register) I'm guessing that it won't be using intrinsics for types > 32 bit.adding 2 long long values and storing the result in a 3rd long longIn any event, I can't be sure without looking at the disassembly.Sure enough, these 8 byte long long values are being handled as 2 32bit values .Ignoring the actual addition,
can clearly see this because the code initializing llTest and llTest2 is setting them in two separate steps for the upper and lower 32 bits of the 64 bit values.So now I know, and it wasn't even scary really I should go and check the rest of FUT Coins them Fancy IntrinsicsMost modern CPUs have fancy intrinsics e.g. 128 bit vector registers that can store and operate on four-32bit-floats-in-one-value sort of stuff.In theory these sorts of extra intrinsics can provide big wins in certain situations
e.g. heavy duty chunks of vector maths, or non vector maths that can be parallelized into vectors.The chances are that your compiler won't ever use these without you asking it nicely. There are plenty of good reasons why this is the case (apparently), but you should find that support for these hardware specific intrinsics will be mentioned in your hardware / compiler manuals.SummarySo, what would I like you to take away from this?Firstly, that there is a difference between
data types of the C++ language and the hardware data types.Secondly, don't just trust that your compiler is doing what would intuitively seem sensible to you. Check its work.Thirdly, it's not rocket science! You can find out by just modifying one of the u2fifa sample programs for your new hardware and then looking at the disassembly in the debugger.Finally, thought I might insert a few points of note here:Almost all CPUs have 8 bit bytes. Any CPU with more than 8 bits per byte